April 20, 2018

These past few weeks have all been rather slow for us in terms of actual work. I finished up my last real tasks last week (setting up targets for players to test weapons on in the lobby) and then it was all bugfixing from there on. We fixed up a few pesky bugs that had...

April 6, 2018

As we approach the senior show, we find ourselves finding less and less to actually do to the game - we're nearing accomplishing all of the goals we've set, and due to the time that we spent on polish along the way, we've had little to no reason to crunch. It's kind of...

March 30, 2018

We gave up on the melee attack. It was eating up too many hours of manpower, and neither myself nor James, my lead, could figure out what the heck was going on and why it wouldn't work. So the leads decided to just cut it, as much as Charlie and Max wanted to keep it i...

March 23, 2018

I was wrong about being close to a breakthrough. Once again, the melee attack has considerably eaten into my time this sprint - for whatever reason I just cannot get messages to send correctly and players to move when they should. I can get it working on EITHER a serve...

March 16, 2018

Lets start off with the quick things. First of all, this was spring break week, meaning it was sort of an odd sprint to begin with. I did some more small things, like fixing a sticky key bug we were having and implementing a controls help screen. Then I moved onto the...

March 9, 2018

This week was a week of a number of small changes. I spent the first part doing a little touch up to our analytics tool in order to make it more user friendly for Tim.  After that, I did a number of various small, unrelated tasks. Things like implementing our kiosk mod...

March 2, 2018

This week was... a long one. Just to get the guff out of the way first, I did a few basic things to start the week off, namely hooking in a few of the fantastic animations that Tyler has been working on for the new character model. After that, it was all analytics. I s...

February 23, 2018

The flu is finally gone. It did end up eating into a few days of the new sprint, but not the whole thing, meaning I actually managed to accomplish some things this time. The first thing that I did was set up a first pass at the gun glossary - a menu that lets you check...

February 16, 2018

This week was a struggle, to say the least. I spent the majority of the past 4 days nearly bedridden with the flu, making it near impossible to get anything at all done - I had about a day and a half between the sickness I had last week that I mentioned and the flu, me...

February 9, 2018

This week was all about going in hard on getting important gamefeel features in, in order to successfully engage the player as best that we can. As I mentioned last week, I spent time implementing some small things that would have big impacts. First of all, we added in...

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