The Final Countdown
These past few weeks have all been rather slow for us in terms of actual work. I finished up my last real tasks last week (setting up targets for players to test weapons on in the lobby) and then it was all bugfixing from there on. We fixed up a few pesky bugs that had been haunting us, and now I believe all that is left is to make the final build and have it ready for the senior show next week. It's been a pleasure working with the team, and an incredibly valuable experience
Crunch? What's That?
As we approach the senior show, we find ourselves finding less and less to actually do to the game - we're nearing accomplishing all of the goals we've set, and due to the time that we spent on polish along the way, we've had little to no reason to crunch. It's kind of morbidly satisfying seeing other teams in some for of crunch while we're doing so well, but that's probably because I've been in that crunch situation before and not being on the receiving end feels good for on