February 23, 2018

The flu is finally gone. It did end up eating into a few days of the new sprint, but not the whole thing, meaning I actually managed to accomplish some things this time. The first thing that I did was set up a first pass at the gun glossary - a menu that lets you check...

February 16, 2018

This week was a struggle, to say the least. I spent the majority of the past 4 days nearly bedridden with the flu, making it near impossible to get anything at all done - I had about a day and a half between the sickness I had last week that I mentioned and the flu, me...

February 9, 2018

This week was all about going in hard on getting important gamefeel features in, in order to successfully engage the player as best that we can. As I mentioned last week, I spent time implementing some small things that would have big impacts. First of all, we added in...

February 2, 2018

So far my job is all about the feel. As I mentioned last week, I was working on implementing a hitmarker system, death messages, and a new damage indicator for the players HUD. With those all implemented, I now move onto elimination messages, screen shake when shot, an...

Please reload

Recent Posts

April 20, 2018

March 30, 2018

March 23, 2018

February 23, 2018

February 16, 2018

February 9, 2018

Please reload

Archive
Please reload

Find me

  • Twitter - White Circle
  • Facebook - White Circle
  • LinkedIn - White Circle