March 30, 2018

We gave up on the melee attack. It was eating up too many hours of manpower, and neither myself nor James, my lead, could figure out what the heck was going on and why it wouldn't work. So the leads decided to just cut it, as much as Charlie and Max wanted to keep it i...

March 23, 2018

I was wrong about being close to a breakthrough. Once again, the melee attack has considerably eaten into my time this sprint - for whatever reason I just cannot get messages to send correctly and players to move when they should. I can get it working on EITHER a serve...

March 16, 2018

Lets start off with the quick things. First of all, this was spring break week, meaning it was sort of an odd sprint to begin with. I did some more small things, like fixing a sticky key bug we were having and implementing a controls help screen. Then I moved onto the...

March 9, 2018

This week was a week of a number of small changes. I spent the first part doing a little touch up to our analytics tool in order to make it more user friendly for Tim.  After that, I did a number of various small, unrelated tasks. Things like implementing our kiosk mod...

March 2, 2018

This week was... a long one. Just to get the guff out of the way first, I did a few basic things to start the week off, namely hooking in a few of the fantastic animations that Tyler has been working on for the new character model. After that, it was all analytics. I s...

Please reload

Recent Posts

April 20, 2018

March 30, 2018

March 23, 2018

February 23, 2018

February 16, 2018

February 9, 2018

Please reload

Please reload

Find me

  • Twitter - White Circle
  • Facebook - White Circle
  • LinkedIn - White Circle