Melee Attack Beginnings

March 16, 2018

Lets start off with the quick things. First of all, this was spring break week, meaning it was sort of an odd sprint to begin with. I did some more small things, like fixing a sticky key bug we were having and implementing a controls help screen. Then I moved onto the beginning of a melee attack for our game. 

 

Now you'd think this wouldn't be to hard - that we would just have to do something similar to the guns and have a raycast out from the player, etc. etc. But let me give you some quick context first. Our melee attack isn't a damaging one. It acts more like a force push from Star Wars - a quick little blast of energy used to push someone away in the heat of battle to give you some breathing room. And boy howdy, did it end up being a much more... intense endeavor than I had originally thought. It has been chewing into my time, getting everything over the network setup, sending out messages properly, and having the movement handled correctly. I didn't finish it this sprint, but I'm hoping to get it done relatively quickly next sprint, as I think I'm nearing a breakthrough.

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