Crunch? What's That?
As we approach the senior show, we find ourselves finding less and less to actually do to the game - we're nearing accomplishing all of the goals we've set, and due to the time that we spent on polish along the way, we've had little to no reason to crunch. It's kind of morbidly satisfying seeing other teams in some for of crunch while we're doing so well, but that's probably because I've been in that crunch situation before and not being on the receiving end feels good for once. The small amount of work i did consisted of implementing models for some of the final parts, changing player faces based on events happening in the arena, and by proxy, making some quick edits to our event system that would let the events take in the parameters we needed to change the faces correctly.